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Need For Speed World

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Need For Speed World adalah game racing Online  yang sudah ditunggu2 para gamers,karena game Need For Speed sebelumnya tidak online-multiplayer,tapi LAN-multiplayer.

SPec minimum NFS World

Operating system: Windows XP Service Pack 2
* DirectX: DirectX 9.0c
* Processor: 1.7 GHz Pentium4
* RAM: 512 MB
* Video: 128 MB DirectX 9.0c compatible. At least Shader Model 2.0 support
* Sound Card: DirectX 8.1 compatible
* Winchester: 6 GB free space
* Internet: 128kbit / s Cable / DSL connection
Instalasi :
1) Extract  NFS World (OBT). Rar ke folder tujuan
2) Registeri account di world.needforspeed.com
4) klik GameLauncher.exe
5) Mainkan!!!
Untuk Download : 

http://www.mediafire.com/?sharekey=15385ab79acda98707258ee67c679e4a2f8a1a865b958f3af88875faa4c6c51e

Ditulis oleh meyriski

Oktober 29, 2010 pada 12:44 pm

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FORD STREET RACING

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Ford Street Racing takes you to the sun-bleached streets of LA for a unique fast-and-furious team racing experience.

Ford Street Racing has a unique team feature, putting you in control of your own racing team. Whilst racing through the dangerous streets of LA, switch between your three cars racing and issuing commands to your team-mates to gain both a tactical and positional advantage.

Block, draft and challenge your opponents as you get behind the wheel of any of the 18 officially licensed high performance Ford vehicles – from the classic 1970 Mk 1 Capri RS2600 to the recently announced 2007 Ford Shelby GT500.

Ford Racing never looked or felt this good; now with exceptionally detailed LA environments, beautifully realistic cars, a car damage system and drastically improved handling, this is the slick and sexy race extravaganza gamers have been waiting for.

Features

  • Eighteen officially licensed Ford vehicles, every one an aspirational, high-performance super car. From the 1968 Mustang GT to the 2007 Ford Shelby GT500.
  • Team Racing: Race a team of 3 cars switching between them and issuing commands to gain a positional and tactical advantage.
  • Twenty four richly detailed tracks based around the streets of Los Angeles.
  • Beautifully realistic car models including a damage system.
  • Progress through three increasingly powerful groups of performance cars.
  • Win cash to repair existing cars and purchase higher performance cars.
  • Compete in a single player game structure containing challenges, competitions and leagues as well as split screen multiplayer.

Publisher: Empire Interactive

Ditulis oleh meyriski

Juli 8, 2009 pada 4:39 am

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VIRTUAL FARM

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Virtual Farm Game screenshot

Old MacDonald had a farm. Now you can, too, in Virtual Farmer, the game that puts you in charge of turning a struggling farm into a booming success! Choose your crops, till your ground, water your fields, harvest your produce and take your goods to market. Once there, you get to set the price! You’ll have to keep a close eye on demand, though. Earn enough money and you’ll be able to build processing plants that can turn your raw goods into exciting new products. With tons of upgrades to earn, plenty of customers to satisfy and easy-to-handle point-and-click fun, Virtual Farmer will have your entire family shoutin’ YEE HAW!

Ditulis oleh meyriski

April 29, 2009 pada 5:48 am

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TIBERIUM WARS

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Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars
is old school arcade strategy: and huge fun
Command & Conquer 3: Tiberium Wars
The visuals in C&C 3: Tiberium wars
are very nice, with lush environments
Command & Conquer 3: Tiberium Wars
It’s like watching an interactive episode of War
of the Worlds, only without the poison dwarf
Command & Conquer 3: Tiberium Wars
The special effects give the game a real
sense of depth, amping up the action well

Westwood Studios’ original hit games from 1992, Dune 2, is often remembered as the game that started the real-time strategy genre. It had smooth graphics, resources to harvest and protect, and plenty of subtle and not-so-subtle combat units that responded in real time.

It was, in a word, shit hot. It was the birth of arcade strategy, and it’s earned a lot of people – including Blizzard’s managing director – a lot of money.

So much money, in fact, that if you poured all of the profits into a volcano, then fired an EMP device wrapped in a conductive polymer called ‘Rysoplex’ after it, you’d probably see some sort of visible reaction. Makes you think, doesn’t it?

Westwood Studios became so successful with its real-time strategy license – Command & Conquer – that the company was eventually consumed by Electronic Arts, and became EA Los Angeles.

And now, some 15 years after Westwood Studios released one of the first RTS games, the company is back with a vengeance. And a fistful of cash that’d make Donald Trump drool like a ravenous rottweiler.

The cash that’s gone into this game is obvious. Sure, the graphics and the gameplay are plenty slick, but there are high quality cut-scenes (think of it as extended segments from a B-grade movie) between each mission in the single player campaign, and they add a lot of atmosphere to the game, and a good sense of pace to the storyline.

The story is simple. No, wait, it’s quite complex. Okay, so it’s the future, let’s say 2031 or something, and the Global Defense Initiative (GDI) has protected the earth from, and defeated, the terrorist faction called the Brotherhood of Nod. Which has nothing to do with Enid Blyton, bless her.

The GDI and Nod began fighting after a strange asteroid crashed to earth a few decades ago – this happened in the first Command & Conquer game, sometimes called Tiberium Dawn. This asteroid dumped a strange new mineral which quickly spread across the planet and proved deadly to most carbon-based life forms. However, it was also an incredibly energy rich resource, and was critical to the war machines of both Nod and the GDI.

Fast forward past the second game, Command & Conquer: Tiberium Sun — where the tiberium crystals are beginning to cover the surface of the earth, mutate all living things, and generally screw up the ecology — and you get to this one, called Tiberium Wars.

As it turns out, the Brotherhood of Nod doesn’t appear to be as defeated as first thought and somehow it’s enigmatic leader, Kane, has resurfaced. Cue slowly beating drums.

Add to this emerging ‘tiberium war’ the threat of an entirely extra terrestrial species capable of destroying humanity as we know it, and you have yourself a rather cool plot with which to unfurl a bunch of involving missions.

Interestingly, the basic concept that was first popularised in Dune 2 hasn’t changed much in the new C&C3 game. Sure there are tweaks that make it cooler, and graphics are splendid, but it’s far from innovative. So much for 15 years of progress, huh…?

But that’s not a terribly bad thing, because the formula still works. Here’s how:

You start off most missions with a mobile base, and from this you can slowly build a whole bunch of buildings, harvest some tiberium to pay off the multi-trillion dollar war debt and hopefully have enough units to overcome your enemy’s armies.

The gist of the game is simple. You need to develop a cash flow, so you build a tiberium refinery (more on the mysterious mineral in a jiffy), from whence a tiberium harvester emerges and collects the stuff. This is your cashflow.

The problem is, there’s one – and sometimes more than one – other group on the other side of the map doing the same thing. So, you and your rival are greedily making money, but you’ll need to protect your cash crop with guns, knives, sharp sticks and of course tactical nukes.

Part of me wanted there to be more to this game than simply harvesting tiberium (making money), building a bunch of tanks, helicopters – sorry, orcas – and mech-a-bots and then sending them forth into battle. And when I think about it, there is a bit more to it, but fundamentally this game is still Dune 2, albeit with some of the sexiest cut-scenes ever made, combining real-time actors with rendered CGI that made this game cream his tweeds.

Unlike most of the C&C games before it, Tiberium Wars features decent computer AI, and early on in the single-player campaign you’ll be challenged by onslaughts and sneak attacks from your enemies. This shifts the focus from ‘slowly-slowly’ tactics and careful base defense onto building heaps of refineries – allowing you to amass lots of money – then churning out large armies of units to repel your foes.

As well as making money and building combat units, there is a decent amount of strategy in the game. Every unit has a weakness which can be exploited, and defending your base against attacks – overt and covert – can be a tricky balancing act. Do you fortify or send out scouts to provide early warning? Creating strike forces of differing units is the key to any successful siege, and by the time I’d played through the two-and-a-half single player campaigns, and hit the online multiplayer arena, I realised there were a number of sure-fire tactics that worked better than most.

So in retrospect, there is a good deal of strategy involved, but you could say the same thing about Dune 2 if you were so inclined…

The point I’m trying to make is that the development house formerly known as Westwood Studios have stuck to their guns here, which is pleasing in a nostalgic sense, but it also means that anyone whose played a real-time strategy Command & Conquer game before will know what to expect even before they hit the ‘next’ button on the software installer. Anyway, I’ve heard enough of this Dune 2 game: let’s just finish this review and find a volcano.

Graphically, C&C: Tiberium Wars is a impressively vivid game. The graphics are not exactly cutting edge, but they are bright and everything moves very smoothly. There’s also a lot of attention to detail, which is great if you have your PC hooked up to your 38-inch LCD television. Or if you just like detail. There’s a large number of units packed in there, from the usual infantry, tanks and planes to some more vicious military hardware, including mechanoids with adaptable weapons. And then there’s the Scrin units. Oh lordy…

The graphics engine is highly optimised (or based on old tech – one or the other), which means that it will run on lower end systems quite smoothly. We managed to get it working on a 1.8Ghz system with just 512Mb RAM, and it was quite playable (though it did had a 256Mb GPU). The various deserts and grassy plains that make up the major tilesets look good, and the cities in particular look gorgeous. There’s plenty of eye candy too, including some dazzling lighting and particle effects that make for impressive laser beams, rail guns, and chunky explosions.

Meanwhile, the GUI (graphical user interface) is intuitive and efficient, which makes controlling everything hassle free. Adding to my GUI thoughts, and it’s also easy to control and command your armies. You can place them in groups, order them to take up various states of alert so that they’ll hold their ground and chase down foes without being told, and your armies will also gain experience as they rack up kills, which is a nice touch.

The single-player campaign game is brilliant fun, and like the games before it you’ll have fond memories of progressing through the game. The cut-scenes that tell the story – while somewhat crappy – add a huge amount of fascination, and the multiplayer aspect is the icing on the cake, adding longevity to a title that is already quite involving.

There’s so much to like about this game – I’m getting excited just thinking about playing it when I go home tonight after I’ve “taken care” of some highly suspicious neighbours and shaved grandma’s wrinkled jowls. It’s a lot of fun, it’s easy to get into, and it’s addictive. It’s great for casual gamers and fans of the series. But at the same time, there’s very little in the way of innovation. Perhaps this was intentional, as an ‘up-yours’ to the many other RTS titles that have become far more complex in recent years, but this won’t please the hard core gaming fraternity.

And the verdict? Eight-five percent, I think. I found it to be an indulgent pleasure: it didn’t strain the brain, but it did make me happy for hours at a time.

As it stands, this is yet another welcome addition to the Command & Conquer franchise, with all the bells and whistles of a top-shelf PC game. It’s guaranteed to please, is as delicious as aRysoplex sandwich and should tide most gamers over for another 15 years. Simply put, this is good old fashioned gaming fun.

 

 

LINK DOWNLOAD

<a href=”http://www.mediafire.com/?sharekey=6b6fd8d063c889af67cd7f7bd65f7eef74469de48b34f1e879b5ba589d1986ba”>Tiberium Wars at Mediafire</a>

Ditulis oleh meyriski

Maret 5, 2009 pada 12:53 pm

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KNIGHT OF HONOR

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KNIGHT OF HONOR

1813-1

Knights of Honor is played on a large map of Europe spanning from Ireland to Georgia and from Scandinavia to the northern coast of Africa. The map is divided into parcels of land called provinces. Each province is governed by a city and contains several “Rural Areas” which can be towns, farms, monasteries and coast towns. These rural areas can’t be altered and are placed randomly across the map before each game. The city, however has room for several buildings which can give bonuses to the rural areas or the city itself, such as more piety in the monasteries when a church is built or a higher income from the towns when a market is present in the city. Other buildings are needed to recruit certain units (such as a sword smith for sword-wielding units or a fletcher for bow-wielding units) or to defend the city such as walls and towers. A city only has limited room for buildings. Thus, not all buildings can be built in a city and the player must carefully consider what to build for a particular city. Compared to other strategy games, building structures in KOH takes a rather vast amount of time.

Resources

There are three kinds of resources which can be spent on a variety of upgrades. Money is needed to recruits units, build buildings, etc. It is earned by taxes, trading and kingdom power. Piety is used for increasing your kingdom power and converting provinces to your religion. Books are used to educate your knights and adopting provinces.

Religion

Religion plays an important role in Knights of Honor. There are 4 different types of religion: The Catholic church,the Orthodox church,Islam, and Paganism. The Pope has much influence in medieval Europe. He can excommunicate catholic kingdoms and call for crusades against non-catholic kingdoms. When the Pope dies, his successor is chosen among several clerics throughout Europe. If the player happens to have a very experienced cleric, there is a chance he will be chosen as Pope. From then on, the player controls the Pope and can choose to excommunicate kingdoms and call for crusades.

Trade and Exotic Goods

Provinces can have up to three attributes called “province features” which allow the construction of certain buildings. For instance if a province contains fertile soil, an apiary can be built in that province. These buildings give access to “trade goods” which have a number of positive effects on your kingdom. For example, horses allows you to build mounted units, wine makes your population happier and silver brings in some extra money. Controlling such provinces is the key to success in Knights of Honor. Besides trade goods, which can be obtained in provinces where the right province features are present or by importing them from other kingdoms, there is another type of goods called “exotic goods“. These goods can’t be produced within a province but have to be imported by means of an admiralty, the upgraded version of a harbour. Examples are ivory, gems and spices. Exotic goods, together with trade goods, are needed to activate so called “kingdom advantages“. There are ten different kingdom advantages each requiring a different set of trade and exotic goods and each giving a different advantage. For instance, the kingdom advantage “Secret Order“, which gives you a bonus to your spies, requires the following trade goods: columns, statues, silver and dyes and the following exotic goods: ebony and ivory.

Controlling many provinces certainly gives you an advantage over other kingdoms not only because of more income but also because of the goods and eventually the kingdom advantages. However, larger kingdoms are harder to maintain and defend. Fortunately, your king isn’t on his own.

Knights

Special units known as “Knights” are what make the players’ kingdom, besides himself. Every kingdom has a “Royal Court” which can contain up to nine knights. The player can hire the royal dynasty, consisting of the King himself and up to three heirs, to become knights. The advantage to this is that these four are completely free of charge and have no wages. The only problem is, the King or one of the heirs could possibly die. For this reason it’s wiser to hire knights from outside the royal dynasty, specially if you need Marshalls or Spies which usually operate at the front.

Six different types of knights can be hired.

Marshal: The Marshall is basically a general that is needed to command the armies conscripted by players. They are the only other way to gaining more territory besides diplomacy. The Marshall will gain skills by being in and out of combat, each of which has three ‘levels’, with a second or third level skill often being significantly more useful than the first level. Such skills could be simple, like being skilled as a Naval Admiral and building boats. However, some skills will reduce the enemy’s morale and attrition damage during city sieges. Marshalls have a food capacity which, when it runs out, will cause army morale to plummet. However, it is regained by going back to towns the player owns.

Spy: The Spy is a tricky sort of knight to learn. Usually, spies will attempt to infiltrate the rival kingdoms by posing as a knight. Depending on what job he is hired for, the spy can do a many number of things. For example, if the Spy is hired as a Marshall, he can instigate an army revolt against their own kingdom. Of course, spies do not always succeed. If a spy is caught he will be locked in a prison, where the player can either bail him out for a rather high amount of gold or leave him to rot in a dungeon. The other thing a spy can do is to stay in the players’ kingdom and conduct counter-espionage. If another spy is detected, the player can lock him away and can either let him go, execute him, or demand a ransom from their employer. Of course, the latter doesn’t always work. If you hired a spy, who actually is a spy from another kingdom, you can torture the prisoner to tell where he comes from.

Merchant: The Merchant is a trader who can bring in some extra money or certain resources by conducting trade with other kingdoms. For this both kingdoms need a trade agreement. When a merchant is trading with a kingdom he can be ordered to simply bring in some extra money or importing a kind of trade good. For example, if you need the resource “horses” to be able to make mounted units, the merchant can be ordered to import horses from a kingdom with which you have a Trade Agreement.

Cleric: The Cleric is your religiously dedicated knight. He can fulfill several domestic, social purposes. The cleric is a knight who can govern a province, like the builder and landlord. When ordered so, he will start writing books increasing your “book-income” with one. Besides sitting inside writing books all day long, he can also be ordered to do two things in the province. The first is adopting the population. When a province is conquered, the population is usually loyal to the kingdom they belonged to. By adopting a province they give up their loyalty which decreases the chance of rebellion in the province. The second is converting a province with a different religion into your religion. This is extremely costly though, and can be a dangerous job for your Cleric. If your kingdom is Catholic your Cleric can become the Pope and excommunicate Catholic Kingdoms and also call Crusades. The chances of your Cleric becoming Pope when the current one dies is increased depending on the size and power of your nation and how educated he is. If your kingdom is Orthodox, its church will be subordinated to the Byzantine patriarch, however, if you have a level 5 cleric, you can proclaim your church’s independence and have him become the patriarch of your independent church. This will make him age, however, and if you wish to maintain your church’s independence you will have to have another level 5 cleric ready to replace him when he dies, otherwise, your church will become subordinate to Constantinople again.

Landlord:The landlord is responsible for the food supply, which is a basis requirement for an army. Because of the sheer food available, more people will come to the town as well. Finally, any town under his command can endure longer sieges.

Builder: The builder has one task. He provided a town with more workers, so it may develop more quickly. He also restores any buildings lost from looting at a faster rate then it is without an governor, allowing you to restore food/piety/workers back for the villages. Making looting more lucrative as you totally plunder a village and then proceed to reconstruct everything.

Know that each knight (except the marshal) may be educated with books to gain higher bonuses. The marshal can only gain skills on the battlefield.

Goal of the Game

The main goal of the game is to become emperor of Europe. However, you are free to do whatever you wish. There is no set time limit whatsoever. There are two ways to eventually accomplish the goal. The first is to conquer everything from Dublin to Antioch. This can be done completely by military power, but there are many other paths to go by, such as inheriting land because you married one of your princesses to the prince whose father passed away. However, given the fact that it is very hard to watch after an empire as it grows, the player can simply “Claim the Title” if he thinks he’s powerful enough to become emperor of Europe. This means that the player will be voted for or against other major powers in Medieval Europe to become the supreme king of Europe. However, if your proposal is shot down rather fast, every major power will declare war on you for attempting to take the Supreme Throne. There is, every certain amount of time, a game induced vote for the throne of Europe, and it is possible to win this without any votes if you own enough provinces, as you vote yourself to the post. Note that it is difficult to seize the throne by war, first one must destroy all the competing kingdoms. View their military power and attack the one with the lowest first, slowly building enough power to kill the final enemy. A more peaceful method of victory involves acquiring all the Kingdom Advantages. To get all of them requires several coastal villages to bring in Rare Goods and subsequently a large kingdom.

There are certain kingdoms which may also expand by conquering and reuniting the core provinces of a larger empire. If you are playing as Kiev or Muscovy, for example, capturing the provinces of central Russia (Polotsk, Muscovy, Ryazan, Smolensk, Kiev, Chernigov, Novogorod, Tver, Voronezh, Saratov, Vladimir, Kazan) allows you to reunite the empire of Russia. Likewise, Normandy may establish the kingdom of England by capturing the key provinces of Britain (and also destroying the kingdoms of Wessex, York and East Anglia). Once the conditions for forming a new nation have been met you may choose whether or not to change the name of your kingdom; if you do so, your empire receives a one-off gold bonus, as well as receiving a number of bonus provinces. For certain kingdoms, this can offer a very quick way to expand. The flip side, of course, is that neighbouring kingdoms may unite their own nations, and some of the bonus provinces they receive may be territories that are taken away from your kingdom.

47338_fullsiop02bvelika

Ditulis oleh meyriski

Februari 25, 2009 pada 9:01 am

Ditulis dalam Uncategorized

COMMANDO 2

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Ditulis oleh meyriski

Desember 11, 2008 pada 7:40 am

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counter-strike

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counter-strike.game ini merupakan game pertempuran antara teroris dengan polisi untuk menyelamatkan tawanan/sandera,dan juga menjaga agar daerahnya tidak di pasangi bom.dengan memakai senjata militer yang canggih,game ini menjadi lebih seru.Game ini telah beredar dimana-mana,dan sangat populer didunia.

BEBERAPA TIPE GAME COUNTER-STRIKE

  1. counter-strike 1.4
  2. counter-strike 1.6 no steam
  3. counter-strike condition zero
  4. counter-strike resource
  5. Dll

bila anda ingin game ini,anda bisa mencarinya di www.counterstrike.com.sawaws

Ditulis oleh meyriski

November 7, 2008 pada 6:27 am

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SPY HUNTER

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SPY HUNTER ADALAH GAME RACING DENGAN SEBUAH MISI.

mobilnya bagus,bisa berubah lagi,tapi agak sulit sih.misi pertama,anda akan dites,apakahmemang anda pantas sebagai”spy hunter”.mobil anda berubah jadi kapal,sepedah motor,dll.

nah,silakan anda mencari dan mencobanya sendiri.

anda bisa mendownloadnya di:http://golsoftware.com/software/pc/other/spyhunter_security_suite_3.4.html

untitled

Ditulis oleh meyriski

November 5, 2008 pada 8:54 am

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STRONGHOLD

dengan 2 komentar

STRONGHOLD adalah game peperangan yang menceritakan perjalanan seorang raja,yang harus menjaga kemakmuran dan keamanan keraja’anya.bila anda belum tahu,anda bisa minta kepada saya,dengan beberapa syarat:

-punya komputer

-masih smp/sma

-laki-laki

-banyak teman

-pandai,pintar,dll.

BILA ANDA TELAH MEMENUHI SYARAT TERSEBUT, ANDA AKAN SAYA BERI LEWAT E-MAIL.

ANDA BISA TULIS ALAMAT E-MAIL ANDA DISINI.

Ditulis oleh meyriski

Agustus 28, 2008 pada 11:32 am

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